Tom Vechy Vecsernyes

How connect fan with football stars during the pandemic. Conversation with Tom Vechy Vecsernyes

We talk with the CEO of Seyu, the startup that brings fans to the stadium even when they can’t be there

Hi Tom, nice to meet you and thanks for your time.

For the first time, I would like you to talk about what Seyu does and what inspired you for the idea at the start. Are you a sports fan?

Yes, I am a huge sports fan. Football is a part of my life since I was seven years old and thankfully it stayed that way since.

At Seyu we help fans to connect with their beloved sport stars and show their support, club devotion to them with their fan photos from anywhere in the world through a moderated channel (!), all this in real-time during events. On the other hand, we help right holders, clubs to tap into the spending power of remote fans, expand their marketing portfolio and collect fan data.

My inspiration at the start and our inspiration today is still that we are able to provide all those millions of fans the second-best thing to watching a match live in the stadiums. There are millions of supporters in the world who might not ever have the opportunity or the financial means to travel to their beloved team’s matches, our partners with the help of Seyu provide them an euphoric experience that makes their feelings of belonging even stronger.

Seyu connects fans with their idols and communities. How did change Seyu’s activities during the pandemic, when stadiums and sports season were stopped?

CD Leganés - Sevilla FC_Copa del Rey_giant screen_16.01.2021

I have to say that we were hit badly, just as everyone else I guess, we were scheduled to debut in the Bundesliga in April, a huge step that we worked so hard for many years, but as the league was halted such as our debut. So, we took a deep breath and recalculated, we adjusted our business model (B2B2C) and opened towards the global market. We figured, why not, our solution can be installed and operated remotely, this way we don’t have to travel anywhere, so we can provide our service just as easy in Puskas Arena like we could in Stadio Olimpico.

In 2020 we secured great partnerships, giving us a global reach and positioned ourselves the best possible way for the full restart of the sport industry. In the second half of 2020 we were already receiving much more attention from industry players than before and this attention turned into actual business opportunities for 2021.

In the last four months (!) we debuted in UK rugby league (Wasps – Vodafone), EFL Championship (Sheffield Wednesday), LaLiga (Real Valladolid, RC Celta, CD Leganés – Mercedes-Benz), German basketball (Löwen) and Italian volleyball (NBV Verona) and we were listed in the Top 3 at European Sponsorship Award ( ‹ €1m category).

What do you see as the principal risks to your business and for similar companies or startups?

The principal risk for innovative companies out there such as Seyu, in my opinion, is the lack of resources at the clubs and sport organizations to have capacity taking their business further on the road of digitalisation, the other one would be if the internet shuts down forever.

In Europe there is little involvement of startups by sports clubs, especially in Italy in my opinion. User experience management is still done with traditional methods. Do you think so too? How can we change this mindset?

I think that there are some great things out there brought to life by Italian clubs and obviously there are clubs with more ‘firepower’ when it comes to implementing innovative ways to interact with their fans. But this is the same all around the world. I think smaller clubs also have a unique opportunity, based on the size of their club structure, to overtake some of the big guys on some fronts, simply because they are more agile, easier moving such as a fast player amongst the slow, much more robust defenders on the pitch.

There are many cost effective and financially beneficial solutions on the market now, such as Seyu, which can immediately increase their revenues and help them keep sponsors happy. Wasps rugby and CD Leganés showed Vodafone and Mercedes-Benz that they can get them in front of their fans with a closed stadium too. Seyu so far reached the number of fans at the Spanish club equivalent to seven full house matches in Butarque. By the way we are happy to help Serie A and B clubs too, we just expanded our team with an Italian speaking member.

I would like to hear your opinion about the Sports Industry situation. What do you think if I say fan of the future and fan engagement into the stadiums in the future? When it will be possible, obviously. 

CD Leganés - Sevilla FC_Copa del Rey_16.01.2021

I really would love to go for a match at this stage, I just miss it so much. I am sure that the sports industry will have to learn how to cope with the changed world. There surely will be in the future new regulations that they have to comply with in stadia and there will be millions of fans who will think twice before entering a packed stadium.

The pandemic sped up the need for digitalisation at the commercial and marketing departments of clubs. There is no guarantee that another virus outbreak will not occur in the future. In sport the digital commercial platforms only stand for 8-9% of all commercial assets, yet there was over $325bn spent on digital advertising globally in 2020, this number is forecasted to reach $389bn in 2021.

Future fans will be targeted in the digital space with personalised offers in the most suitable time of the day via their preferred channels. Enjoying matches in the stadiums (if they can travel to their favourite team’s matches) thanks to the atmosphere and enjoying matches at home or in pubs through VR and all other second screen experiences while connecting with fellow fans globally.

Thanks Tom, you have offered some very interesting answers. The Social Football Summit team wishes you all the best for this 2021!

 

 

Virtual Advertising in Football Industry, interview with Massimo Magrì, EU Commercial Director at Supponor

An innovative technology for the world of sport, already adopted by several Top-Tier leagues

Virtual advertising is a solution to give visibility to different brands in an area that is traditionally dedicated to a single brand, as in the case of the LED boards on the sidelines. This is a highly technological innovation and a channel for clubs and leagues to increase their revenues.

Being able to show different advertising and expose a multiple brands at the same time in different markets, is an evolution we could have never foreseen 10 years ago. However, several key players in the sports industry have actually been deploying virtual technologies for years already.

We had a chat about this interesting topic with Massimo Magrì, EU Commercial Director of Supponor, a London-based company and market leader in the virtual advertising space,having successfully and commercially deployed virtual advertising solutions in top sports leagues in the world.

Hi Massimo, what leagues, clubs, and brands are currently focusing on virtual advertising?

Historically, LaLiga in Spain have been a pioneer with Supponor in exploring this new marketing tool for over eight seasons. Note that in Spain, they have refined this tool so much that they manage to enable up to 11 different signals per game to be distributed in specific regions and countries.

The Bundesliga in Germany must also be considered a pioneer in all aspects. As it approved our technology three years ago to be broadcast in various international markets.

Overseas, the NHL and NBA are also very active in this area. In fact, they have already had experiences on air in 2016, 2019, and most recently during the All Star events in the months before the outbreak of the pandemic, and both are looking for ways to start deploying these solutions on a very large scale.

Virtual advertising is a technology that can become an additional source of monetization for some rights holders, but how accessible is it for smaller clubs and leagues? What are the weaknesses of this technology and what are the strengths?

Until now, the costs of managing the technology have represented a barrier to entry, reserving its use only to top-tier rights holders. The technological evolution that we are observing, however, is making it increasingly accessible to the point of becoming a commodity in the next 12/18 months. We need a maturation process both on the technological side and on the conscious exploitation of the marketing rights.

The use of technology will allow right holders not only to increase revenues from marketing rights but also to enable a more effective channel of communication with their target audiences.

Has the health emergency somehow slowed down the positioning and use of recent technologies such as augmented and virtual reality in football, or was it rather an accelerator?

It was definitely an accelerator. As in almost all life situations, necessity refines the ingenuity.

The current period of closed-door matches has forced clubs to contend with significant revenue losses (initial studies have shown the immense financial impact of the pandemic on the sports industry, with the Big Five European Football leagues expected to lose up to €4bn in revenues in the 2019-20 season alone) and a forced detachment from their fans who were unable to enter the stadium.

Virtual technology has made it possible, for example, to cover the empty stands with institutional messages, advertisements (to compensate sponsors for having lost the possibility of using hospitality assets or activate marketing rights), bring the fans closer to the event (social live streaming) and make the stadiums appear a little more appealing on TV.

This forced choice in many cases has led the clubs to deal with the use of virtual technologies for the first time to become familiar with them, and understand how in the future they will see it as an integrated part of their commercial offering.

You worked alongside professionals who dealt with the marketing of TV rights and this sector more generally. In your opinion, how can some football clubs today make their business model less obsolete? And is the distribution of TV rights actually soas unbalanced in Italy in comparison to other markets?

The use of virtual advertising is certainly the most innovative tool that the sports marketing industry has been waiting for during some years now. As said, we are experiencing a very important frontier moment from this point of view: the transition from global communication that is the same for everyone, to increasingly personalized communication addressed in a more specific way. This in addition to bringing additional revenue lines will also make messages more relevant to consumers and more accessible for smaller, regional brands.

Are there any other innovations or technologies that will drastically influence the world of advertising in the Football Industry in the medium term?

The next frontier will certainly be that of advertising profiled on the individual user: two people sitting side by side on the subway watching the same sporting event will have different advertisements on the sideline boards, more specific and relevant to their tastes and interests.

It sounds like science-fiction, but it really is not. We may not realize it, but when we watch a video on various social platforms, this already happens.

You recently joined SUPPONOR. How do you approach the world of virtual advertising as a professional, and therefore what are the skills and approach that someone who wants to do your job must have?

Before joining Supponor, which is a technology company, I spent 14 years at a world leading media and marketing rights agency specializing in sports events. The role of the agency is crucial because it operates right at the centre of an ecosystem made up of right holders (clubs and sports federations), sponsors (who are considered the investors), and suppliers of technological innovation that provide tools to maximize revenues.

This allowed me to learn on the one hand what brands wanting to invest in sporting events ask for, and on the other what to offer to right holders to meet the needs of the brands. This is proving crucial for me to guide technological innovation in the right direction to be functional to the various market players.

Thanks a lot Massimo for the interview, very interesting.  We hope to see you soon. 

Supponor becomes Sports Tech Partner of the Social Football Summit and eSports Summit 2020

Supponor, the virtual advertising company, will be Sports Tech Partner of the Social Football Summit 2020.
Social Football Summit’s programme has always devoted a big part of the discussion to technologies that will transform the world of football, especially virtual advertising.
Supponor, a company with headquarters in England with a focus on virtual advertising, is changing the world of on-field advertising in football.
James Gambrell, Supponor’s chief executive, has often explained the reasons that lead this innovation and how it could be an additional source of revenue for Bundesliga and LaLiga, who have already made efforts in this direction, but also for other leagues such as our Serie A.
Supponor’s DBRLive technology replaces the name of the brand and the brand’s spot on the digital LEDs in the field, depending on the viewer’s market. Each viewer will see a different advertisement consistent with their purchasing preferences, according to the country in which they are watching the sports event, platform and targeted interests, in the future.
This is the underlying mechanism for Supponor, an international company and now Social Football Summit 2020’s Sports Tech Partner.
The event will be completely online on the afternoons of November 17 – 18 and 19 and will include the first eSports Summit the following week on November 23 and 24.
To participate to the event you have to register on the event’s official website.
edizioni.socialfootballsummit.com