Virtual Advertising in Football Industry, interview with Massimo Magrì, EU Commercial Director at Supponor

An innovative technology for the world of sport, already adopted by several Top-Tier leagues

Virtual advertising is a solution to give visibility to different brands in an area that is traditionally dedicated to a single brand, as in the case of the LED boards on the sidelines. This is a highly technological innovation and a channel for clubs and leagues to increase their revenues.

Being able to show different advertising and expose a multiple brands at the same time in different markets, is an evolution we could have never foreseen 10 years ago. However, several key players in the sports industry have actually been deploying virtual technologies for years already.

We had a chat about this interesting topic with Massimo Magrì, EU Commercial Director of Supponor, a London-based company and market leader in the virtual advertising space,having successfully and commercially deployed virtual advertising solutions in top sports leagues in the world.

Hi Massimo, what leagues, clubs, and brands are currently focusing on virtual advertising?

Historically, LaLiga in Spain have been a pioneer with Supponor in exploring this new marketing tool for over eight seasons. Note that in Spain, they have refined this tool so much that they manage to enable up to 11 different signals per game to be distributed in specific regions and countries.

The Bundesliga in Germany must also be considered a pioneer in all aspects. As it approved our technology three years ago to be broadcast in various international markets.

Overseas, the NHL and NBA are also very active in this area. In fact, they have already had experiences on air in 2016, 2019, and most recently during the All Star events in the months before the outbreak of the pandemic, and both are looking for ways to start deploying these solutions on a very large scale.

Virtual advertising is a technology that can become an additional source of monetization for some rights holders, but how accessible is it for smaller clubs and leagues? What are the weaknesses of this technology and what are the strengths?

Until now, the costs of managing the technology have represented a barrier to entry, reserving its use only to top-tier rights holders. The technological evolution that we are observing, however, is making it increasingly accessible to the point of becoming a commodity in the next 12/18 months. We need a maturation process both on the technological side and on the conscious exploitation of the marketing rights.

The use of technology will allow right holders not only to increase revenues from marketing rights but also to enable a more effective channel of communication with their target audiences.

Has the health emergency somehow slowed down the positioning and use of recent technologies such as augmented and virtual reality in football, or was it rather an accelerator?

It was definitely an accelerator. As in almost all life situations, necessity refines the ingenuity.

The current period of closed-door matches has forced clubs to contend with significant revenue losses (initial studies have shown the immense financial impact of the pandemic on the sports industry, with the Big Five European Football leagues expected to lose up to €4bn in revenues in the 2019-20 season alone) and a forced detachment from their fans who were unable to enter the stadium.

Virtual technology has made it possible, for example, to cover the empty stands with institutional messages, advertisements (to compensate sponsors for having lost the possibility of using hospitality assets or activate marketing rights), bring the fans closer to the event (social live streaming) and make the stadiums appear a little more appealing on TV.

This forced choice in many cases has led the clubs to deal with the use of virtual technologies for the first time to become familiar with them, and understand how in the future they will see it as an integrated part of their commercial offering.

You worked alongside professionals who dealt with the marketing of TV rights and this sector more generally. In your opinion, how can some football clubs today make their business model less obsolete? And is the distribution of TV rights actually soas unbalanced in Italy in comparison to other markets?

The use of virtual advertising is certainly the most innovative tool that the sports marketing industry has been waiting for during some years now. As said, we are experiencing a very important frontier moment from this point of view: the transition from global communication that is the same for everyone, to increasingly personalized communication addressed in a more specific way. This in addition to bringing additional revenue lines will also make messages more relevant to consumers and more accessible for smaller, regional brands.

Are there any other innovations or technologies that will drastically influence the world of advertising in the Football Industry in the medium term?

The next frontier will certainly be that of advertising profiled on the individual user: two people sitting side by side on the subway watching the same sporting event will have different advertisements on the sideline boards, more specific and relevant to their tastes and interests.

It sounds like science-fiction, but it really is not. We may not realize it, but when we watch a video on various social platforms, this already happens.

You recently joined SUPPONOR. How do you approach the world of virtual advertising as a professional, and therefore what are the skills and approach that someone who wants to do your job must have?

Before joining Supponor, which is a technology company, I spent 14 years at a world leading media and marketing rights agency specializing in sports events. The role of the agency is crucial because it operates right at the centre of an ecosystem made up of right holders (clubs and sports federations), sponsors (who are considered the investors), and suppliers of technological innovation that provide tools to maximize revenues.

This allowed me to learn on the one hand what brands wanting to invest in sporting events ask for, and on the other what to offer to right holders to meet the needs of the brands. This is proving crucial for me to guide technological innovation in the right direction to be functional to the various market players.

Thanks a lot Massimo for the interview, very interesting.  We hope to see you soon. 

Supponor becomes Sports Tech Partner of the Social Football Summit and eSports Summit 2020

Supponor, the virtual advertising company, will be Sports Tech Partner of the Social Football Summit 2020.
Social Football Summit’s programme has always devoted a big part of the discussion to technologies that will transform the world of football, especially virtual advertising.
Supponor, a company with headquarters in England with a focus on virtual advertising, is changing the world of on-field advertising in football.
James Gambrell, Supponor’s chief executive, has often explained the reasons that lead this innovation and how it could be an additional source of revenue for Bundesliga and LaLiga, who have already made efforts in this direction, but also for other leagues such as our Serie A.
Supponor’s DBRLive technology replaces the name of the brand and the brand’s spot on the digital LEDs in the field, depending on the viewer’s market. Each viewer will see a different advertisement consistent with their purchasing preferences, according to the country in which they are watching the sports event, platform and targeted interests, in the future.
This is the underlying mechanism for Supponor, an international company and now Social Football Summit 2020’s Sports Tech Partner.
The event will be completely online on the afternoons of November 17 – 18 and 19 and will include the first eSports Summit the following week on November 23 and 24.
To participate to the event you have to register on the event’s official website.
edizioni.socialfootballsummit.com

Social Football Summit is back in a digital format and with great news!

The only international event in Italy dedicated to the Football Industry announces its 2020 edition, in live
streaming for this year.
This choice is in full compliance with the measures adopted to contain the health emergency caused by
COVID-19. Following the success of the previous editions and the over 100 speakers and 2,400 participants
in 2019, the organisation of the new edition keeps on going.
The dates set for Social Football Summit's (SFS20) third edition are November 17,18 and 19 2020, with a
big news: the event will be split in two to create the first eSports Summit (ES20) which will take place the
following week, on November 23 and 24.
Last year the eSports world had its own stage, while this year, for the online edition, there will be a whole
independent event. Social Football Summit 2020 and the eSports Summit will grant free access, following a
registration on the platform that will host the event. 
4 thematic areas will be discussed in the different panels of the third edition of the Social Football Summit:
1. Sponsorship and Marketing: storytelling, real-time marketing, brand authenticity.
2. Digital transformation: fan engagement, digital strategy, e-commerce.
3. Future Sports : eSports, artificial intelligence, smart venues, investment.
4. Sports technology & OTT: content strategy, media rights, innovation.
Social Football Summit 2020 is the ideal place to discuss the future of an industry that will have to study
and rethink a new business model due to the COVID-19 emergency. 
More than ever before the Football Industry needs a new vision and Social Football Summit can be the
place to gather professionals and prospects in one digital place.
Speakers and partners such as FIFA, UEFA, FIGC, Lega Serie A, Lega B, Lega Pro, La Liga, Roberto Mancini,
Luigi De Laurentiis, Walter Sabatini, Reset Group, Insuperabili Onlus, Giorgio Chiellini, Twitter, Facebook,
YouTube, Sky Sport, TIM, AlmavivA, BIP, Macron, Chelsea, Bayern Monaco, Inter, Roma, Lazio, Napoli,
Fiorentina, Parma, Cagliari, Galatasaray, Seville and many others reunited last year at the Stadio Olimpico
for SFS 2019.   

News, speakers, information on how to cooperate and register and the whole programme will be available
on the official website of #SFS20: edizioni.socialfootballsummit.com